﻿using RimWorld;

namespace ARMIR {
    /// <summary>
    /// 在xml配置CompAbilityEffect_TMZeroTwo
    /// </summary>
    public class CompProperties_TMZeroTwo : CompProperties_AbilitySpawn {
        public float radius = 7f;
        public float radiusIn = 1.5f;
        public float damageAmount = 80f;
        public float armorPenetration = 30f;
        public float CutToStab = 0.7f;

        public CompProperties_TMZeroTwo() {
            compClass = typeof(CompAbilityEffect_TMZeroTwo);
        }
    }
}